![]() The hands of the Ifrit unit are capable of becoming very powerful weapons, both in melee and at a fair distance away. By combining this thermal energy with the sheer amount of kinetic energy used in these weapons, the shells fired have not only incredible speed and impact power, but also absolutely devastating penetration power, capable of striking through even the most heavily armored battleships with shocking ease. Compared to normal regions, these ones combine the railgun technology with thermal technology, super-heating the shells fired. However, the tip of the whip can also be super-heated to easily cut and stab through enemies.Ĭonnected to the thighs of Ifrit are high-powered thermal railgun. The tip of the heat coil is tipped with a diamond-shaped electroshock generator, capable of releasing high amounts of electricity to short-circuit and severely inhibit enemy units. Stored in the forearms and fired through the wrists, these tentacle-like whips use heat-rod technology to give them great offensive striking power at a distance, capable of slicing through a battleship sideways. The energy is released through the sharp end of the blade at the point of impact at an irregular wavelength, designed to disrupt both physical and energy-based defenses by disrupting and nullifying them, allowing for a follow-up attack. Should the blades be unable to cut the opponent for whatever reason, the blades are installed with energy generators. These "Reverb Katanas" are built with heat rod technology, allowing them to melt and slash through most armors without worry for anti-beam defenses. These katanas are made of very strong metals sharpened with laser precision, giving them great cutting power on their own. The Ifrit is installed with two unique katana weapons, both stored in sheaths on the left side of the back. The gatlings can be independently aimed without rotating the binders, and combined with the articulation of said binders allows the gatlings a surprising amount of range of attacking. Each bullet is an armor-piercing slug capable of digging through the thick armor of enemy units. One installed in each binder, the Ifrit is equipped with traditional Gatling capable of high rates of fire, firing off several thousand bullets in a focused stream within the span of a minute. As such, the Banshee is a very powerful weapon in both mid-range and long-range combat, capable of punching holes into armor at either range. In addition to this, the weapon is installed with a powerful Beam Magnum that can be fired from the tip of the spear. And like all bad-ass suits it carries the Mirage Phase System, which makes a group of afterimages which follows behind the suit as it's dodging to trip up an enemy or distract a large group at once.Ī drill-like spear used primarily for mid-range combat, the Banshee is capable of high-speed rotation to burrow through thick enemy armor. In short this machine in terms a Swiss army knife version of a Gundam since it's ready for just about any type of problem that should come and face it during combat. It also carries Gatling Guns on it's shoulder simple heavy bullet gatling slugs, a pair of katanas which has a beam saber along the tip of the blades to add extra sharpness to it, a pair of Heat Coil Whips, a Hyper Heated Launcher hands which melts through enemy MS like a burning finger from GF13-017NJII God Gundam, Wire-guided Claw Arms, Classic Vulcan Guns, Long Barreled Rifle, some Thermal Beam Pistols and a the "BFG" of all types of gundam weapons, the dreaded "Hiseishen" Thermal Railguns. It also seems to carry alot of defencive equipment including a Kinetic Absorption Shield, Binders and an I-Field Generator. It carries as it's primary weapon the dreaded "Banshee" hybrid drill lance which can not only tear through the toughest armor with a Beam Magnum that can be fired at the tip of it. This suit is designed to be a general-purpose machine that has well-balanced performance, and also serves as a development base for the backbone to help make the Zero Era a reality.
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